lp:~unity-team/qtmir/surviveEmptyTexture

Created by Michał Sawicz and last modified
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Owner:
Unity Team
Project:
QtMir
Status:
Merged

Recent revisions

387. By Daniel d'Andrada

Merge lp:~gerboland/qtmir/multimonitor once again

386. By Daniel d'Andrada

MirSurfaceItem: Survive holding a surface with an empty texture

Survive having a surface whose texture holds no mir buffer at all.
Instead of crashing in such situation we simply don't render it.

384. By CI Train Bot Account

Releasing 0.4.6+15.10.20150930.1-0ubuntu1

383. By Gerry Boland

Add "Closing" state to Application, use it to distinguish user-induced close from app-induced close. Don't clear QML cache if user-induced.

Much code taken from a partially-related branch by Nick Dedekind:
https://code.launchpad.net/~nick-dedekind/qtmir/polite-close/+merge/262188

Note there is 1 disabled test, which needs additional work to fix. Fixes: #1500372
Approved by: PS Jenkins bot

382. By Daniel d'Andrada

MirSurfaceItem: texture must be manipulated only from the scene graph thread

Do not delete the texture from within the GUI thread ever, even if the
MirSurfaceItem is no longer holding the MirSurface that provided it.
Otherwise you run the risk of having the scene graph thread dereferencing
a pointer to a texture that no longer exists.

This also fixes fd leak LP: #1495871 (which was a texture/buffer leak). Fixes: #1495871, #1499388
Approved by: Gerry Boland, PS Jenkins bot

381. By CI Train Bot Account

Releasing 0.4.6+15.10.20150925-0ubuntu1

380. By Michał Sawicz

Bump application API version
Approved by: Daniel d'Andrada

379. By CI Train Bot Account

Releasing 0.4.6+15.10.20150923-0ubuntu1

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