Tutorial does not show error dialog if an error is discovered during load

Bug #728057 reported by Hans Joachim Desserud
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Fix Released
Low
Unassigned

Bug Description

Steps to reproduce:
1. Introduce an error (for instance add "a=a" to tribes/barbarian/quarry/conf)
2. Run Widelands.
3. Start the tutorial

Expected result:
Since something is wrong, an error message should be shown.

Actual result:
When the error is discovered, it is printed to the terminal, however the user is just thrown back to the main menu without any indication of what went wrong. Attempting to start either single player games, campaigns, or multiplayer games all show an error dialog. Is the tutorial somehow loaded differently than the other maps?

Tags: tutorial ui
Revision history for this message
Hans Joachim Desserud (hjd) wrote :

I've initially targeted this for build16, as it seems like a minor issue. If it turns out to be harder or more complex to fix, feel free to reassign :)

Changed in widelands:
importance: Undecided → Low
tags: added: tutorial ui
Changed in widelands:
milestone: none → build16-rc1
Nicolai Hähnle (nha)
Changed in widelands:
status: New → Confirmed
Revision history for this message
Nicolai Hähnle (nha) wrote :

Turns out that this could be fixed by removing two lines of code, which is always a very pleasant way to fix bugs ;)

Changed in widelands:
status: Confirmed → Fix Committed
Revision history for this message
SirVer (sirver) wrote :

Released in build16-rc1

Changed in widelands:
status: Fix Committed → Fix Released
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