Tutorial does not show error dialog if an error is discovered during load
Bug #728057 reported by
Hans Joachim Desserud
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Low
|
Unassigned |
Bug Description
Steps to reproduce:
1. Introduce an error (for instance add "a=a" to tribes/
2. Run Widelands.
3. Start the tutorial
Expected result:
Since something is wrong, an error message should be shown.
Actual result:
When the error is discovered, it is printed to the terminal, however the user is just thrown back to the main menu without any indication of what went wrong. Attempting to start either single player games, campaigns, or multiplayer games all show an error dialog. Is the tutorial somehow loaded differently than the other maps?
Changed in widelands: | |
status: | New → Confirmed |
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I've initially targeted this for build16, as it seems like a minor issue. If it turns out to be harder or more complex to fix, feel free to reassign :)