lp:~marten-r/widelands/feature-3d-rendering-open-gl-es-compat

Created by Marten Richter and last modified
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Owner:
Marten Richter
Project:
widelands
Status:
Development

Recent revisions

6824. By Marten Richter \<<email address hidden>\>

Add z-Ordering for rendering, fix some drawing glitches, change api for 3d rendering

6823. By Marten Richter \<<email address hidden>\>

Full rendering with 3D coordinates, z-Buffer testing activated, but some visual artefacts

6822. By Marten Richter \<<email address hidden>\>

Add 3D drawing of roads to opengl rendering.

6821. By Marten Richter \<<email address hidden>\>

Introduce alternate 3D rendering path including projection matrix and objects

6820. By SirVer

Keep me sane while debugging: refactored expedition tests to not rely on a starting safegame and added minimal method to warp ships.

6819. By SirVer

Always use 32bit depth, never use 16bit.

6818. By SirVer

Do not rely on MapObjects still being available when saving or executing Commands.

6817. By SirVer

Add more debug output in case we are dying soon.

6816. By SirVer

Wood gnome win condition did crash at end of game.

6815. By SirVer

Added a todo.

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lp:widelands
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