lp:~vcs-imports/opensim/svn-trunk

Created by Jelmer Vernooij and last modified
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Owner:
VCS imports
Project:
Opensim
Status:
Development

Import details

Import Status: Failed

This branch is an import of the Subversion branch from http://opensimulator.org/svn/opensim-track/trunk.

The import has been suspended because it failed 5 or more times in succession.

Last successful import was .

Import started on pear and finished taking 20 seconds — see the log
Import started on pear and finished taking 25 seconds — see the log
Import started on pear and finished taking 25 seconds — see the log
Import started on russkaya and finished taking 8 minutes — see the log

Recent revisions

2016. By opensim-mirror

commit 1458fab82c4dab9901d81419e6b515f47ea7320f
Author: Kevin Houlihan <email address hidden>
Date: Mon Sep 12 23:08:16 2011 +0100

    Reattaching a region was failing if the estate name had not changed (issue 5035).

    Using the RemoteAdmin API to close then recreate a region would fail if the estate name had not changed. If the estate name /was/ changed then the existing estate would be renamed rather than a new one being created. The problem really arose from a lack of distinction in the data storage layer between creating new estates and loading existing ones.

2015. By opensim-mirror

commit 90466515839eb34d7fd9984c92f1970ab5d6f3ad
Author: Justin Clark-Casey (justincc) <email address hidden>
Date: Fri Sep 16 00:36:43 2011 +0100

    Pass any region scope through to the CreateUser() method

2014. By opensim-mirror

commit c4efb97d49dec736151dfa3fa102efe6a5f6fbab
Author: Justin Clark-Casey (justincc) <email address hidden>
Date: Thu Sep 15 22:59:29 2011 +0100

    Write code to create minimum necessary body parts/clothing and avatar entries to make a newly created user appear as a non-cloud on viewer 2

    Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries.
    Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim.
    Default is currently off. My intention is to switch it on for standalone shortly.
    This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities.
    Need to fix creation of suitable entries for users created as estate owners on standalone.
    Avatars still appear with spooky empty eyes, need to see if we can address this.
    This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used.

2013. By opensim-mirror

commit de19dc3024e5359f594d0a32c593d905163c24ea
Author: Justin Clark-Casey (justincc) <email address hidden>
Date: Thu Sep 15 18:58:58 2011 +0100

    refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to reflect what it actually does

    This also makes it consistent with some other methods that send data to the client.

2012. By opensim-mirror

commit bd991fc95f8ec648f7dbb0086ae716e4204d1687
Author: Justin Clark-Casey (justincc) <email address hidden>
Date: Tue Sep 13 22:54:50 2011 +0100

    Don't try and delete attachments for child agent close

2011. By opensim-mirror

commit 618277e797c7d501f98e884e50abd313498cf00b
Author: Justin Clark-Casey (justincc) <email address hidden>
Date: Tue Sep 13 20:25:32 2011 +0100

    Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID itemID) for now

    As far as I can see, this is only invoked by a PUT request to ObjectHandlers, which is not being used anyway.
    Invoking attachments code at this point is probably inappropriate since it would still be invoked when the client entered the scene.
    Being commented to simplify analysis of attachments issues. Can be uncommented when in use.
    Also, small tweak to lock and log removal of a SOG from the SceneObjectGroupsByLocalPartID collection in SceneGraph.GetGroupByPrim() if an inconsistency is found.

2010. By opensim-mirror

commit df73833a2c79a1a60536e386b5884581d9f2f4b3
Author: Justin Clark-Casey (justincc) <email address hidden>
Date: Tue Sep 13 18:11:13 2011 +0100

    stop the duplicate remove of the root part ids from the full part and local part indexes in SG.DeleteSceneObject()

    this is unnecessary because the parts array iterated through contains the root part as well as the non-root parts

2009. By opensim-mirror

commit 07ba28f1dece06309cfbf7f487b7a779e49033bb
Author: Justin Clark-Casey (justincc) <email address hidden>
Date: Tue Sep 13 17:56:02 2011 +0100

    In SG.AddSceneObject(), stop unnecessarily adding the root part to object indexes sepearately from the other parts.

    The SOG.Parts property contains the root part as well as the non-root parts

2008. By opensim-mirror

commit dea0935361d536da7fada83069e06a7c476b5351
Author: Justin Clark-Casey (justincc) <email address hidden>
Date: Mon Sep 12 23:00:15 2011 +0100

    eliminate redundant SP.m_regionInfo since it always has the scene.

    We were already referencing through the scene in some places.

2007. By opensim-mirror

commit ea0f78c97152d3aa54822487e5343ca2db0b47b9
Author: Justin Clark-Casey (justincc) <email address hidden>
Date: Mon Sep 12 21:57:22 2011 +0100

    Start locking entire add/remove operations on an IScenePresence.AttachmentsSyncLock object

    Attach and detach packets are processed asynchronously when received from a viewer.
    Bugs like http://opensimulator.org/mantis/view.php?id=5644 indicate that in some situations (such as attaching/detaching entire folders of objects at once), there are race conditions between these threads.
    Since multiple data structures need to be updated on attach/detach, it's not enough to lock the individual collections.
    Therefore, this commit introduces a new IScenePresence.AttachmentsSyncLock which add/remove operations lock on.

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