lp:~zbigniew-chyla/widelands/use-sdl-color-cursor
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- 8809. By Zbigniew Chyla
-
Use color SDL cursor if possible (with fallback to old approach)
Currently Widelands paints mouse cursor manually which is bad for user
experience - at 25 FPS the cursor lags behind the actual mouse position
and the user gets impression that there's "something wrong" with the
mouse.SDL since v2 supports color cursors (SDL_CreateColo
rCursor) so we can
paint our custom (color) hand using SDL cursor.Use SDL cursor in WLApplication by:
- creating SDL_Cursor for both states (normal/clicked) on startup,
- switching between cursors on button up/down events.
To avoid regressions on systems/setups that don't support our color
cursors keep the old code as a fallback, i.e. if SDL_CreateColorCursor
fails, disable SDL cursor and paint cursor manually. - 8808. By GunChleoc
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Temporary fix to get AppVeyor builds running again
- Downgrade boost and glbinding
- Upgrade ICU to version 62 in InnoSetup - 8806. By Wideland's Bunnybot <email address hidden>
-
Merged lp:~widelands-dev/widelands/frisian-buildings:
New graphics for the frisian tower, fortress, port, headquarters, and reindeer farm - 8805. By Wideland's Bunnybot <email address hidden>
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Merged lp:~widelands-dev/widelands/bug-1787105_tada_edited_sounds:
Improvements to sounds and the sound mix - 8804. By nasenbaer
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Fix help window for constructionsites by using the building-to-be-name for the window registry instead of the constructionsit
e-name - 8802. By Wideland's Bunnybot <email address hidden>
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Merged lp:~widelands-dev/widelands/bug-1639253-atlantean-smoker-leave-house-se:
Add missing walkload animation to Atlantean smoker. - 8800. By Wideland's Bunnybot <email address hidden>
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Merged lp:~widelands-dev/widelands/bug-1783878_editor_random_map_tribe:
Empty player tribes are interpreted as random tribe. Random Map Generator now assigns a random tribe to all players.- Fix crash when loading a map in the editor where there is a player with no
tribe assigned: player loading removed, because it's unused in the editor
anyway
- Map Editors now can choose "Random" tribe in the player menu
- If player tribe is empty in map, set random player in singleplayer game
setup
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